Player accounts have never been more vulnerable. There has been a rise in attacks since the pandemic.
Reports say that the attacks come after the boom in popularity of cloud gaming platforms. “The gaming industry has attracted cybercriminals almost since its inception. The sudden boom in gaming during the pandemic has not been lost on global threat actors. In 2021, attacks on the gaming industry more than doubled compared to the previous year.”
Player accounts are spenders’ accounts
The report says that players spend generously on things like character and gadget upgrades. For example, in just 3 months of 2020, Activision Blizzard collected $1.5 billion in microtransactions only. And this kind of growth in spending on virtual items shows no sign of abating.
“For the attacker, players represent the value. If they can hack user accounts, bad actors can steal everything from in-game currency and assets to account information, then sell the loot on the dark web. Or they can steal an entire account, plus the time the player has invested in Create a game experience. After that, they can rename the account and sell it. Plus, if hackers can hack a game company, they can wreak all kinds of havoc – from stealing source code and engineering cheats that make the game unfair to blackmailing companies by encrypting systems or publicly disclose the leaked data.”
Player accounts and microtransactions
The Microtransactions Market It is expected to be worth $106 billion by 2026. The gaming industry is currently the target of 37% of all DDoS attacks. At 22%, the second most targeted sector is the financial sector.
The report says: “The United States is the main target for attackers, followed by Switzerland, India, Japan, the United Kingdom and other countries across Europe and Asia. Game companies are moving operations to the cloud, creating new threat surfaces for hackers. Microtransactions – prevalent in the gaming industry – are a factor. A big draw for criminals who can take advantage of players’ purchasing power without drawing attention to themselves.”
Cyber attacks and cloud games
Jonathan Singer is Akamai’s Chief Strategist. “As gaming activity has increased and sophisticated, the value of disrupting it through cyberattacks has increased. Typically, cybercriminals disrupt live services and exploit credentials to steal gaming assets. Also, as the industry expands into cloud gaming, new threat surfaces have opened up for attackers by bringing in new players who represent prime targets for bad actors.”
Like micro-transactions because many micro-transactions can fly under the radar of tax officials. This is because they do not release limits on the dollar amount ($10,000).
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